PROGRAM 10
// FILE NAME: PROG10.CPP PROGRAMMER NAME: ANTHONY F. ORTIZ // THIS PROGRAM WRITES A BYTE TO A MEMORY ADDRESS WITH A FUNCTION CALLED // POKE. #include #include enter_address (long int & address, unsigned char & ch, long int & attribute); unsigned char poke (long int address, unsigned char contents); int main () { long int address, attribute; unsigned char ch; enter_address (address, ch, attribute); poke (address, ch); poke (address + 1, attribute); return 0; } enter_address (long int & address, unsigned char & ch, long int & attribute) { clrscr (); cout << "ENTER A ADDRESS (HEX): "; cin >> address; cout << endl << "ENTER CHARACTER: "; cin >> ch; cout << endl << "ENTER A ATTRIBUTE (HEX): "; cin >> attribute; clrscr (); return 0; } unsigned char poke (long int address, unsigned char contents) { unsigned char far *farptr; farptr = (unsigned char far *) address; * (farptr) = contents; return 0; } // OUTFILE: PROG10.OUT ENTER A ADDRESS (HEX): 0xffff ENTER CHARACTER: a ENTER A ATTRIBUTE (HEX): 0xffff a
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